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by Skelette Mon Jun 15, 2009 8:24 pm

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Psynergy List

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Psynergy List Empty Psynergy List

Post by Skelette Mon Jun 15, 2009 10:14 am

This is the list of Psynergy. This is what they do, how many Djinn you need to use these Psynergies and what rank can use what Psynergies. Normally, it costs Psynergy Points to use Psynergy, but it's better to just use Djinn instead.


Venus Psynergy: Revolves around manipulation of plants and the earth.

Genin Level Venus Psynergy:

Quake: A powerful tremor which can split the ground and hurl small clods of earth at the enemy from below.

Growth: A small flurry of thorny vines grow from the ground and stab at the foe.

Spire: A stalactite appears in the air and falls on the enemy one at a time.

Thorn: Many large, thorny plants grow from under the foe and stab them.

Punji: A small amount of sharpened bamboo suddenly shoots up to stab through the foe.

Rockfall: Venus energy splits the ground under a foe and rocks, as well as venus energy, shoots straight upward at the foe from the ground.




Chuunin/Special Jounin Level Venus Psynergy:

Earthquake: A powerful earthquake which can split the ground and hurl large clods of earth at the enemy from below.

Mad Growth: A great amount of thorny vines grow from the ground to stab and grab at the foe.

Clay Spire: Many stalactites appear in the sky and fall on the foe in waves of 3.

Briar: A multitude of large, thick thorny plants grow from under the foe to stab at them.

Punji Trap: Lots of sharpened bamboo shoot suddenly from the ground trying to impale the opponents.

Rockslide: A large amount of Venus energy shoots up from the ground, splitting the earth and bringing with it a good sum of large boulders to hit the enemy.

Gaia: A huge amount of Venus energy shoots up from the ground, splitting the ground and sending up large spiked rocks at the enemy.

Cure: Restores a bit of health to the user.


Jounin Level Venus Psynergy:

Quake Sphere: A gigantic rumbling of the ground and splitting of the earth that can launch huge clods of earth at the enemy from below.

Wild Growth: A huge amount of large, thorny vines grow from the ground nonstop to ensnare and stab at the foe.

Stone Spire: A multitude of large stalactites appear in the sky and rain down extremely fast on the foe.

Nettle: A forest of thorny thick plants grows from under and around a foe to stab and ensnare them with more power than Wild Growth.

Punji Strike: A large amount of bamboo continuously tries to impale the foe from under them, growing from the ground.

Avalanche: A huge amount of Venus energy makes a crater in the ground and shoots upward, engulfing the foe and bringing up boulders with it.

Mother Gaia: A huge amount of Venus energy makes a crater in the ground and shoots upward, engulfing the foe and bringing up sharpened boulders with it to stab the enemy.

Helm Splitter: A powerful blow to the head that will sometimes knock the foe unconscious. (dice roll, 2 dice, anything 6 and over = unconscious).

Ragnarok: Venus energy forms into a gigantic sword which will crash down at a high speed from the sky and split the earth as well as create an explosion when contact is made with the foe.

Demon Night: Summons a variety of souls in the shape of skulls to attack the foe's chakra and body directly, but not physically.

Cure Well: Restore half of health/energy.

Haunt: Attacks the foe with evil spirits. If it makes contact, the spirits will not cease their attacks on the foe until the foe is unconscious.

Dinox: A dangerously swift raptor creature that will strike at extreme speeds with its claws and jaws.

Grand Golem: Summons a large rock golem beast that will pound its foe with its fists.



Anbu Level Venus Psynergy:

Grand Gaia: The area the enemy is in splits open a great deal and mountanous sharpened rocks shoot straight up as well as a reverse waterfall of Venus energy to engulf the foe completely.

Skull Splitter: A great strike directly to the skull that can cause instant unconsciousness upon being hit with it, and sometimes death. (for death, dice roll. 2 dice. Anything about 9 = death. Anything below = unconscious.)

Odyssey: 2 large swords stab into the foe to paralyze them at a great speed and then one gargantuan sword stabs into the foe, shattering the other two and heavily damaging the opponent.

Thorny Grave: Evil, dark spirits in the shape of skulls appear and fly at high speeds at the foe to attack chakra and the body directly, however not physically.

Curse: A candle that is unable to be removed by any forms except for Psynergy is bestowed upon a foe. During the seventh turn, the curse will take effect and instantly cause the one afflicted to go unconscious.

Potent Cure: Restore all of health/energy.

Sabre Dance: Many floating swords appear on the battlefield, a seemingly endless amount. All of the swords will slice and dance at the foe erratically and cut them up from random directions, disappearing only when every one has made contact.

Troll: Large trolls with immense axes are summoned to do heavy damage by driving its axe down at the foe.

Minotaur: More powerful than Trolls and wield axes just as large. They will also drive their axes down at the foe.

Living Armor: An undead suit of armor attacks the foe with its axe.

Fear Puppet: A ghostly soul appears from the user's body in the shape of a skull that is still attached to the body, and it will bite and gnaw at the foe and paralyze them on contact.



Sannin/Kage Level Venus Psynergy:

Death Card: A card is thrown out which summons the Condemn reaper, in which a foe is chosen out by the Reaper, and the image of the reaper continuously appears and disappears nearer and nearer to the foe. It can only be stopped by destroying the card. Once it is close, it will strike with its condemning scythe to attempt to take away the life of the chosen. (dice roll, 2 dice. If it is above 9, the foe dies instantly.)

Lich: A lich is summoned to replenish an unconscious foe completely of health and chakra.

Bramble Card: Releases several cards which all shoot out nonstop thorns and briars and nettles.

Annihilation: A superfast strike with a weapon that will either instantly kill a foe or harm them extremely. (Death = dice roll. 2 dice. Anything above 8 = death.)


Kage Level Venus Psynergy:

Condemn: A foe is chosen out by the Reaper, and the image of the reaper continuously appears and disappears nearer and nearer to the foe. It cannot be stopped by anything, it will even continue to move without being afflicted by space or time. Once it is close, it will strike with its condemning scythe to attempt to take away the life of the chosen. (dice roll, 2 dice. If it is above 9, the foe dies instantly.)

Revive: Replenishes all chakra, energy and health to a foe and can bring them back from the dead.


Last edited by Skelette on Mon Jun 15, 2009 8:35 pm; edited 1 time in total
Skelette
Skelette
Overlord of Doom
Overlord of Doom

Pisces Posts : 38
Join date : 2009-05-23
Age : 30
Location : Beneath the bones...

http://theveritas.forummotion.com

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Psynergy List Empty Re: Psynergy List

Post by Skelette Mon Jun 15, 2009 8:24 pm

Mars Psynergy: Revolves around fire, heat and lava.

Genin Level Mars Psynergy:

Flare: A small ember of fire shrouds the foe.

Blast: a small explosion at the enemy's feet.

Lava Shower: A tiny pillar of lava shoots straight up from the enemy's position.

Fire Bomb: A small bomb appears under the enemy and makes a fiery explosion.

Fire: Some fireballs fly at the foe.

Juggle: A ring of fireballs follow a foe and burn them.

Salamander: A large, slow moving salamander shoots fire at the enemies.

Wyvern: A large wyvern dragon comes out and strikes the foe.

Fume: A moderately large serpentine entity of flame is shot out of the user and arcs over to crash into the target in an explosion.



Chuunin/Special Jounin Level Mars Psynergy:

Flare Wall: A large wall of fire surrounds the foe.

Mad Blast: A large explosion at the foe's feet.

Molten Bath: 2 large explosions of lava shoot up from the enemy's position.

Cluster Bomb: A few moderate bombs appear under the enemy and make a large explosion.

Fireball: A large amount of medium sized fireballs fly at the foe.

Heat Juggle: A large ring of fireballs circle the foe and strike.

Aura: Heals health slightly.

Beam: A small, swift, concentrated beam of heat it shot at the enemy.

Blast: A huge, fiery explosion.

Cerberus: Summons a small 3 headed dog, Cerberus to spew fire from all 3 heads.

Fire Breath: Shoots fire from the mouth.

Blue Dragon: A blue dragon comes out to breath ice on the opponent.

Serpent Fume: A large serpentine entity of flame is shot out of the user and arcs over to crash into the target in a large explosion.

Guard: A small shield of Mars energy appears in front of the user to protect them from weaker attacks.

Volcano: A mound appears under the foe and grabs their legs to trap them, then releases a pillar of lava at them.




Jounin Level Mars Psynergy:

Flare Storm: A huge maelstrom of fire surrounds the foe and burns them to a crisp.

Fiery Blast: A huge barrage of gigantic explosions at the foe.

Magma Storm: 4 intensely large explosions of lava burst from the ground at the enemy's position.

Carpet Bomb: A few huge bombs explode under the enemy and make gigantic explosions.

Inferno: A storm of large fireballs rain down on the foe.

Fiery Juggle: A huge ring of large fireballs fly around the opponent and lock onto them, then hit them.

Healing Aura: Heals health by half.

Cycle Beam: A medium sized, swift beam of heat is shot at the enemy with small heat rings coming from it.

Nova: A gigantic fiery explosion.

Chimera: Brings out the 3 headed, snake tailed Chinera to breath fire out from all 4 mouths.

Dragon Cloud: A vaporous heat dragon appears and travels through the air to burn the foes.

Fire Dragon: A large flame dragon appears and breaths fire on the foe.

Dragon Fume: A gigantic serpentine entity of flame is shot out of the user and arcs over to crash into the target in a massive explosion.

Protect: A large, strong shield of Mars energy appears in front of the user to protect them from larger attacks.

Guardian: A Mars entity protects the user from various attacks.

Heat Wave: A large wave of towering fire follows the foe incinerating whatever gets in the way.

Impair: Shatters weak defenses of the foe.

Raging Heat: A seal appears over the foe and shoots down a fireball at them which explodes.

Eruption: A mound appears under the foe and grabs their legs to trap them, then releases a 2 large pillars of lava at them.


Anbu Level Mars Psynergy:

Cool Aura: Heals a lot of health.

Searing Beam: A large beam of condensed, super fast heat is fired at the enemies with a corkscrew ring of heat surrounding it.

Supernova: A supernova-like explosion that covers the entire area.

Macetail: A large, heavily armored reptile with a mace for a tail is summoned to spew searing flames from its mouth.

Epicenter: A huge vaporous dragon travels through the atmosphere and burns through the enemy.

Protector: A strong Mars entity protects the foe from large attacks of all kinds.

Liquifier: Super condensed heat beams shoot from the user into the sky as a seal appears under the foe to trap them. The beams will then crash down at a high speed and melt away whatever they touch and break the seal once done.

Debilitate: Shatters all defenses of the enemy.

Manticore: A 4 legged beast with the face of an old man appears and heals the user a small amount continuously.

Planet Diver: The user leaps high into the air, almost into the stratosphere and comes down using the force of gravity and their weight directly on the foe like a meteor, crashing directly into them and making a huge explosion when contact is made.

Fiery Abyss: A huge seal appears above the foe and shoots out a large fireball which will explode on contact.

Pyroclasm: A large mound appears under the foe and grabs their legs to trap them, then releases 3 gigantic pillars of lava at them.


Sannin/Kage Level Mars Psynergy:

Phoenix: Heals all chakra/health of user/ally.

Planetary: The user leaps high into the air, almost into the stratosphere and comes down using the force of gravity and their weight directly on the foe like a meteor, except now the face of a dragon consumes the foe and makes the attack more powerful and faster, crashing directly into them and making a huge explosion when contact is made.

Dire Inferno: A sky covering seal appears and releases a meteor sized fireball which explodes in a grand fashion on the foe.
Skelette
Skelette
Overlord of Doom
Overlord of Doom

Pisces Posts : 38
Join date : 2009-05-23
Age : 30
Location : Beneath the bones...

http://theveritas.forummotion.com

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